Description
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination. (Description from external book data)
listed in Games & Activities | 6 similar books linked from this page.
Offers
There are no swap offers for this book right now.
Only Offers/Searches from registered users with name will be displayed. Set up a name here to see your offers.
Rate/Setting
Please log in to rate or offer books. Log in
Offer this book
Log in to add your own offer, choose the format and describe delivery options.
More to discover
Find more books by this author, in this category or in the same language.